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Understanding Chess Move By Move


You're very welcome. That list is dangerous though. Thought I was immune to its' charms, but may have to move a few volumes over onto my Amazon wish list. Usually I find they're already there... Of course I might already have one or two unread books around the house...




Understanding Chess Move by Move


Download Zip: https://www.google.com/url?q=https%3A%2F%2Fmiimms.com%2F2uds7r&sa=D&sntz=1&usg=AOvVaw2rnquyo8hyrOgbmwwMrcyg



Seirwan's book analyzes 12 great games played by world championship caliber players spanning the period 1972-1990, including games of the Fischer-Spassky and Karpov-Kasparov world championship matches. Each move in every game is analyzed and explained in detail, in a manner which is accessible to the average chess amateur. This is an outstanding book of its type.


On the other hand, the authors of the following two books do not attempt to discuss every individual move in isolation. For example in the opening sequence 1.e4 e5 2. Nf3 Nc6 it is assumed that the reader is experienced enough to understand the point behind each of the moves. However plans and strategies at issue in the games are the focus of the analysis, and where appropriate the individual moves or sequences of moves impacting these plans and strategies are analyzed in detail.


John Nunn has carefully selected thirty modern games to helpthe reader understand the most important aspects of chess and to illustratemodern chess principles in action. Virtually every move is explained usingwords that everyone can understand. Jargon is avoided as far as possible.Almost all the examples are taken from the 1990s and show how key ideas arehandled by the grandmasters of today. The emphasis is on general principlesthat readers will be able to use in their own games, and detailed analysis isonly given where it is necessary. Each game contains many lessons, but to guidethe reader through the most important ideas in each phase of the game, thethirty games are grouped thematically into those highlighting opening,middlegame and endgame themes.


"Understanding Chess Move by Move is beautifully puttogether... anyone who plays over the games in it slowly and carefully is boundto improve his understanding of chess... almost certainly the best book of2001, and one of the very best of the past decade of so" - Peter Connor,CHESSVILLE


"The emphasis is on principles behind the moves, usingthematic grouping of games, by opening, midle-game types and endings. JohnNunn's comments are always worth reading and are instructive" - AlanBorwell, SCOTTISH CORRESPONDENCE CHESS


"John Nunn's Understanding Chess Move by Move is agreat selection of 30 hard fought modern games according to general themes andprinciples. Nunn does not dwell too much on variations and explains the moveswith words - a lot of wonderful words. In his view chess made extreme progressduring the past 50 years and the selected games reflect these changes well. Heclearly shows that today's positional play is often spiced up with tacticalideas. Any tournament player should enjoy the book and learn a lot from it" -Lubosh Kavalek, WASHINGTON POST


"This is a great book from one of the best chess writers inthe World. He does a fine job explaining the plans "move by move" so everybodycan understand what it's all about" - Soren Seagaard, SEAGAARDREVIEWS


I think it was a great book. Sure, it is light and fluffy, but it was not meant for anyone at the serious-student level yet. It is a nice first introduction into positional play: WHY we play certain moves. I feel that any harsh criticism of this classic work in unwarranted based on what it is trying to accomplish.


As for the content, the book is indeed well-detailed and very analytical. Chernev follows every move with super clear descriptions and in general it is simply a pleasant read because of its succinct and sometimes passionate language. This nice part accounts for two thirds of the book.


The rest of the book, however, is made of author's enumerations of all forced moved possible in those games. These are places where Chernev just re-writes in advance 7-10 or more hypothetical forced moves without giving context or something else for your brain to catch onto. Often for one real move there are multiple these 'think far in advance' things. At moments, it really blows your mind and honestly may become boring.


Being proficient at this will help you read and play through games of great players to learn and improve your own chess game! There is a wealth of materials both in book and digital form allowing you to study the chess moves of great chess players.


If you wish to take this a step further, you can learn about annotating a chess game, a form of analysing the game in notation form so that others view the annotators opinions of moves that were made.


With so many chess openings and variations, it seems as if players are doomed to endless memorization cycles if they wish to make their way to winning. Memorization is important, but without understanding the logic behind opening moves, one also makes sure to become an easy target for opponent surprises. DecodeChess can help understand the concepts that govern (almost) each chess opening move, making you a better, smarter player!


Each move in a chess game can be described by a series of letters and numbers, and once you understand the language, you will be able to tell by looking at these letters and numbers what move was played!


So, if instead of Re4 your saw the move Rxe4, that means a Rook moved to e4 and captured the piece there. Or if you saw Re4+, that means the rook moved to e4, and the move was check! You can also combine these as needed, so Rxe4# means that the Rook captured a piece on e4, and that move was also checkmate!


Algebraic notation (or AN) is the standard method for recording and describing the moves in a game of chess. Also called standard notation, it is based on coordinate notation, a system of coordinates to uniquely identify each square on the chessboard.[1] It is used by most books, magazines, and newspapers. In English-speaking countries, the parallel method of descriptive notation was generally used in chess publications until about 1980. A few players still use descriptive notation, but it is no longer recognized by FIDE, the international chess governing body.


In short algebraic notation (SAN), each move of a piece is indicated by the piece's uppercase letter, plus the coordinate of the destination square. For example, Be5 (bishop moves to e5), Nf3 (knight moves to f3). For pawn moves, a letter indicating pawn is not used, only the destination square is given. For example, c5 (pawn moves to c5).


Theoretically, it may be necessary to specify both the file and rank of departure if neither alone is sufficient to identify the piece, but this almost never happens in practice as it would require at least three pieces of the same type to be in position to move to the destination square (which in particular requires at least one promoted piece, or even two in the case of a bishop or queen).


In the diagram, both black rooks could legally move to f8, so the move of the d8-rook to f8 is disambiguated as Rdf8. For the white rooks on the a-file which could both move to a3, it is necessary to provide the rank of the moving piece, i.e., R1a3.


When a pawn promotes, the piece promoted to is indicated at the end of the move notation, for example: e8Q (promoting to queen). In standard FIDE notation, no punctuation is used; in Portable Game Notation (PGN) and many publications, pawn promotion is indicated by the equals sign (e8=Q). Other formulations used in chess literature include parentheses (e.g. e8(Q)) and a forward slash (e.g. e8/Q).


In international correspondence chess the use of algebraic notation may cause confusion, since different languages employ different names (and therefore different initial letters) for the pieces, and some players may be unfamiliar with the Latin alphabet. Hence, the standard for transmitting moves by post or email is ICCF numeric notation, which identifies squares using numerical co-ordinates, and identifies both the departure and destination squares. For example, the move 1.e4 is rendered as 1.5254. In recent years, the majority of correspondence games have been played on on-line servers rather than by email or post, leading to a decline in the use of ICCF numeric notation.


Though not technically a part of algebraic notation, the following are some symbols commonly used by annotators, for example in publications Chess Informant and Encyclopaedia of Chess Openings, to give editorial comment on a move or position.


Algebraic notation exists in various forms and languages and is based on a system developed by Philipp Stamma in the 1730s. Stamma used the modern names of the squares (and may have been the first to number the rqanks), but he used p for pawn moves and the capital original file of a piece (A through H) instead of the initial letter of the piece name as used now.[10] Piece letters were introduced in the 1780s by Moses Hirschel, and Johann Allgaier with Aaron Alexandre developed the modern castling notation in the 1810s.[11]


Chess is experiencing a renaissance, but if you're new to the game learning the chess rules and different strategies can feel overwhelming. That's where our guide comes in. We'll talk you through the basic rules, including how to move and capture pieces as well as essential moves to winning, like en passant and castling.


The white player takes the first move, with players alternating single turns until a player is defeated via checkmate or resigns. A draw can also be agreed. If playing with an optional timer, as in tournaments, the first player to run out of time forfeits the game.


Want to know how to play chess for beginners? Here's a basic rundown on how the rules work. In chess, each player takes turns to make a single move. Players cannot choose to skip a turn - they must move a piece. Each chess piece moves in a specific way, and must be moved according to its legal movement. 041b061a72


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